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hy3dpaint/textureGenPipeline.py
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hy3dpaint/textureGenPipeline.py
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# Hunyuan 3D is licensed under the TENCENT HUNYUAN NON-COMMERCIAL LICENSE AGREEMENT
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# except for the third-party components listed below.
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# Hunyuan 3D does not impose any additional limitations beyond what is outlined
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# in the repsective licenses of these third-party components.
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# Users must comply with all terms and conditions of original licenses of these third-party
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# components and must ensure that the usage of the third party components adheres to
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# all relevant laws and regulations.
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# For avoidance of doubts, Hunyuan 3D means the large language models and
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# their software and algorithms, including trained model weights, parameters (including
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# optimizer states), machine-learning model code, inference-enabling code, training-enabling code,
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# fine-tuning enabling code and other elements of the foregoing made publicly available
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# by Tencent in accordance with TENCENT HUNYUAN COMMUNITY LICENSE AGREEMENT.
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import os
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import torch
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import copy
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import trimesh
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import numpy as np
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from PIL import Image
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from typing import List
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from DifferentiableRenderer.MeshRender import MeshRender
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from utils.simplify_mesh_utils import remesh_mesh
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from utils.multiview_utils import multiviewDiffusionNet
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from utils.pipeline_utils import ViewProcessor
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from utils.image_super_utils import imageSuperNet
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from utils.uvwrap_utils import mesh_uv_wrap
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from DifferentiableRenderer.mesh_utils import convert_obj_to_glb
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import warnings
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warnings.filterwarnings("ignore")
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from diffusers.utils import logging as diffusers_logging
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diffusers_logging.set_verbosity(50)
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class Hunyuan3DPaintConfig:
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def __init__(self, max_num_view, resolution):
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self.device = "cuda"
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self.multiview_cfg_path = "cfgs/hunyuan-paint-pbr.yaml"
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self.custom_pipeline = "hunyuanpaintpbr"
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self.multiview_pretrained_path = "tencent/Hunyuan3D-2.1"
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self.dino_ckpt_path = "facebook/dinov2-giant"
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self.realesrgan_ckpt_path = "ckpt/RealESRGAN_x4plus.pth"
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self.raster_mode = "cr"
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self.bake_mode = "back_sample"
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self.render_size = 1024 * 2
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self.texture_size = 1024 * 4
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self.max_selected_view_num = max_num_view
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self.resolution = resolution
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self.bake_exp = 4
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self.merge_method = "fast"
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# view selection
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self.candidate_camera_azims = [0, 90, 180, 270, 0, 180]
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self.candidate_camera_elevs = [0, 0, 0, 0, 90, -90]
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self.candidate_view_weights = [1, 0.1, 0.5, 0.1, 0.05, 0.05]
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for azim in range(0, 360, 30):
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self.candidate_camera_azims.append(azim)
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self.candidate_camera_elevs.append(20)
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self.candidate_view_weights.append(0.01)
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self.candidate_camera_azims.append(azim)
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self.candidate_camera_elevs.append(-20)
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self.candidate_view_weights.append(0.01)
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class Hunyuan3DPaintPipeline:
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def __init__(self, config=None) -> None:
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self.config = config if config is not None else Hunyuan3DPaintConfig()
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self.models = {}
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self.stats_logs = {}
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self.render = MeshRender(
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default_resolution=self.config.render_size,
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texture_size=self.config.texture_size,
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bake_mode=self.config.bake_mode,
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raster_mode=self.config.raster_mode,
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)
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self.view_processor = ViewProcessor(self.config, self.render)
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self.load_models()
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def load_models(self):
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torch.cuda.empty_cache()
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self.models["super_model"] = imageSuperNet(self.config)
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self.models["multiview_model"] = multiviewDiffusionNet(self.config)
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print("Models Loaded.")
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@torch.no_grad()
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def __call__(self, mesh_path=None, image_path=None, output_mesh_path=None, use_remesh=True, save_glb=True):
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"""Generate texture for 3D mesh using multiview diffusion"""
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# Ensure image_prompt is a list
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if isinstance(image_path, str):
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image_prompt = Image.open(image_path)
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elif isinstance(image_path, Image.Image):
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image_prompt = image_path
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if not isinstance(image_prompt, List):
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image_prompt = [image_prompt]
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else:
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image_prompt = image_path
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# Process mesh
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path = os.path.dirname(mesh_path)
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if use_remesh:
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processed_mesh_path = os.path.join(path, "white_mesh_remesh.obj")
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remesh_mesh(mesh_path, processed_mesh_path)
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else:
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processed_mesh_path = mesh_path
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# Output path
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if output_mesh_path is None:
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output_mesh_path = os.path.join(path, f"textured_mesh.obj")
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# Load mesh
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mesh = trimesh.load(processed_mesh_path)
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mesh = mesh_uv_wrap(mesh)
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self.render.load_mesh(mesh=mesh)
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########### View Selection #########
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selected_camera_elevs, selected_camera_azims, selected_view_weights = self.view_processor.bake_view_selection(
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self.config.candidate_camera_elevs,
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self.config.candidate_camera_azims,
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self.config.candidate_view_weights,
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self.config.max_selected_view_num,
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)
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normal_maps = self.view_processor.render_normal_multiview(
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selected_camera_elevs, selected_camera_azims, use_abs_coor=True
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)
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position_maps = self.view_processor.render_position_multiview(selected_camera_elevs, selected_camera_azims)
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########## Style ###########
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image_caption = "high quality"
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image_style = []
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for image in image_prompt:
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image = image.resize((512, 512))
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if image.mode == "RGBA":
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white_bg = Image.new("RGB", image.size, (255, 255, 255))
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white_bg.paste(image, mask=image.getchannel("A"))
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image = white_bg
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image_style.append(image)
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image_style = [image.convert("RGB") for image in image_style]
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########### Multiview ##########
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multiviews_pbr = self.models["multiview_model"](
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image_style,
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normal_maps + position_maps,
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prompt=image_caption,
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custom_view_size=self.config.resolution,
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resize_input=True,
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)
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########### Enhance ##########
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enhance_images = {}
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enhance_images["albedo"] = copy.deepcopy(multiviews_pbr["albedo"])
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enhance_images["mr"] = copy.deepcopy(multiviews_pbr["mr"])
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for i in range(len(enhance_images["albedo"])):
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enhance_images["albedo"][i] = self.models["super_model"](enhance_images["albedo"][i])
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enhance_images["mr"][i] = self.models["super_model"](enhance_images["mr"][i])
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########### Bake ##########
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for i in range(len(enhance_images)):
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enhance_images["albedo"][i] = enhance_images["albedo"][i].resize(
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(self.config.render_size, self.config.render_size)
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)
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enhance_images["mr"][i] = enhance_images["mr"][i].resize((self.config.render_size, self.config.render_size))
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texture, mask = self.view_processor.bake_from_multiview(
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enhance_images["albedo"], selected_camera_elevs, selected_camera_azims, selected_view_weights
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)
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mask_np = (mask.squeeze(-1).cpu().numpy() * 255).astype(np.uint8)
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texture_mr, mask_mr = self.view_processor.bake_from_multiview(
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enhance_images["mr"], selected_camera_elevs, selected_camera_azims, selected_view_weights
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)
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mask_mr_np = (mask_mr.squeeze(-1).cpu().numpy() * 255).astype(np.uint8)
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########## inpaint ###########
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texture = self.view_processor.texture_inpaint(texture, mask_np)
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self.render.set_texture(texture, force_set=True)
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if "mr" in enhance_images:
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texture_mr = self.view_processor.texture_inpaint(texture_mr, mask_mr_np)
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self.render.set_texture_mr(texture_mr)
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self.render.save_mesh(output_mesh_path, downsample=True)
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if save_glb:
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convert_obj_to_glb(output_mesh_path, output_mesh_path.replace(".obj", ".glb"))
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output_glb_path = output_mesh_path.replace(".obj", ".glb")
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return output_mesh_path
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